AnimaShooter · User Docs · Stop Motion Software for Windows · Canon DSLR · Claymation · Webcamera · Animation Technologies LTD

 AnimaShooter Pioneer

  • AnimaShooter Pioneer is a user-friendly stop-motion animation software. Works with any webcam. Supported resolution is up to 3840x2400 (WQUXGA). Easy to learn, easy to use.
  •  System requirements

  • Processor with a frequency of at least 1.6 GHz. RAM - at least 1 GB (Recommended size - 2 GB).


  • 1. Run the installer. You will see the first Welcome screen. Click Next button.
  • 2. On the License Agreement page check I accept the agreement and press Next button.
  • 3. Change the destination location if you wish and press Next; button. Wait till installation succeeded.
  • 4. On the final installation screen make sure the checkbox Start program after finishing installation is checked.


  • Note, activation requires an active internet connection.
  • Click Click to Activate button. Activation dialog appears.
  • If you have an Activation Code

  • Enter Activation Code and click Next button.
  • Enter and confirm a password. It is recommended that you also enter and confirm your email address in the event that you need to retrieve your password for re-activation. Click Activate.
  • Evaluation

  • Click Evaluate Now button to immediately activate the software.
  • Note, evaluation period cannot be prolonged. When evaluation period is over you should purchase an Activation Code to further use the product.


  • Note. Re-activation requires an active internet connection.
  • Click Click to Activate button.
  • Activation dialog appears. Enter Activation Code and click Next.
  • Re-Activation dialog appears. Enter your old and then new and never used password. Click Re-Activate.

 Offline Activation

  • The Offline Activation Process allows you to activate the software even if your computer is not connected to the Internet, although an Internet connection from another computer will be required to create and receive a License file (the .CDM) for the unconnected computer.
  •  The process includes the following steps

  • Creation of a pre-License file on the unconnected computer (the .LIC file).
  • Transfer of the .LIC file to a connected computer (usually with a USB stick).
  • From the connected computer, creating the License file (.CDM) using web-service.
  • Transfer of the .CDM file back to the unconnected computer.
  • 1. Create the pre-License file (.LIC)

  • Install AnimaShooter on unconnected computer and click Click to activate button.
  • Enter your Activation Code.
  • The warning dialog appears. Click OK to close this dialog.
  • Click button with key icon. You'll see generated license file: AnimaShooterPioneer.lic. This file contains information required to create the .CDM license file.
  • 2. Transfer of the .LIC file to a connected computer

  • Copy AnimaShooterPioneer.lic file to any portable data storage device (USB flash drive, SD card, Micro-SD card) and take it to any another PC with active Internet connection.
  • 3. Create the License file (.CDM) using web-service

  • Open your favorite web-browser and navigate to:
  • Select your .LIC license file and click Upload Lic File.
  • Offline Activation Form appears. Enter password and email and click Activate button.
  • On success, the corresponding message appears. Click Download and save AnimaShooterPioneer.cdm file.
  • 4. Transfer the .CDM file back to the unconnected computer.

  • In order to Activate the software you must take this CDM License file and transfer it to the unconnected computer into the same directory where the .LIC file was located.
  • 5. Close AnimaShooter and then start it again

  • After restart AnimaShooter should be activated and run normally

 Create a Project

  • To capture frames or create a video in AnimaShooter, you first create a project.
  • Create a new project

  • To create a project click this button. In the window that appears, type a name for the project in the Name field and click Save.
  • Modify a project's settings

  • You can change a project's properties at any time. To customize settings for your project, click this button.
  • Copy a project to another device

  • You can copy or move your project to another computer to continue editing the project or to make a backup.
  • AnimaShooter project consists of a project file and a project folder which name corresponds to project file name. For example, if you named your project "MyMovie", the corresponding project folder has MyMovie_files name. AnimaShooter project can contain frames, settings, temporary images, cache, etc.
  • To copy your project to another computer you must copy both items: project file and a project folder. Copy project file and a project folder as you normally do.
  • To move a project to another computer or storage rather than copying it, follow the instructions for copying a project, then delete the project from the original computer.


  • Click Capture button to make a shot.
  • Capture multiple frames at once

  • You can capture multiple frames at once. Before the capture button locate the drop down panel. Click button with number of frames you want to capture by one press. Switch betwen Add and Replace modes to add or replace frames.
  • Prefix

  • Switch to Prefix tab to set up the prefix to be prepended to each captured frame.
  • Auto Capture (Time Lapse)

  • Use Time Lapse feature to automatically capture images at predefined intervals.

 Onionskin and Blend Modes


  • You can use Onionskin feature to mix the live image with the current captured frame.
  • Use the layer transparency slider to decide the transparency amount of the current and previous frames. You can mix Onionskin settings, layer transparency and Blend modes.
  • Blend modes (SVG 1.2 blend modes)

  • Set blend mode to determine how Captured, Reference and Live View layers are blended into each other, depending on the light condition and colors in your scene.
  • Difference mode

  • In this mode only differences between camera and captured image are visible. Useful when camera or set was accidentally bumped and you need to line-up a shot.


  • AnimaShooter Pioneer can utilize multiple monitors at once, one of which can operate as a lightbox.
  • Click this button to open a separate window to preview captured and reference images.
  • Click this button to open a lightbox window.
  • Click this button to view playback on an external monitor connected to your computer.


    Hide any frame

  • You can hide any frame using the Hide button. Hidden frames are normal frames except they not played nor exported.
  • Select frames in arbitrary order

  • Use Ctrl + Click to select one or more frames.
  • Select a sequence of frames

  • Using the middle mouse button, you can select single frame or a group of frames.
  • Move frames

  • To move one or a group of frames, use the Alt + drag.
  • Copy frames

  • To copy one or a group of frames, use the Ctrl + Alt + drag.


  • Ram-preview functionality is for rapid preview of animation in motion without creating a video file. Press Play button or Spacebar to see Ram-preview in action.
  • Range Tool

  • Yellow line on the bottom of Timeline marks the range of frames to be played via the Ram-preview.
  • Play back a project

  • To play back a project switch to Timing tab.
  • Play a whole project from the beginning: Locate the RAM-Preview control panel. Click Range > All. Press the Space bar or click the Play button.
  • Play a section of a project: Drag left and right markers to the desired positions. When you select a portion of the project, the selected area is marked with a yellow line. Press the Space bar or click the Play button.
  • Stop playback: Press the Space bar or click the Stop button.

 Export Frames

  • AnimaShooter Pioneer can export captured frames in form of sequence of JPG, PNG, TIFF, WEBP, BMP images. You can export all of the frames or specified range of frames.
  • Range Tool

  • Range Tool - is the yellow line on the bottom of Timeline, which marks the range of frames to be exported.

 Export Video

  • AnimaShooter Pioneer can create video from a sequence of captured frames. Note that frame dimensions (width and height) must be a multiple of 8. Press Encode Video button to start encoding.
  • Range Tool

  • Yellow line on the bottom of Timeline marks the range of frames to be exported.
  • To play video with embedded player your system must have video codecs installed. If embedded video-player does not play video, most likely your system does not have the appropriate codecs.

 Extract Video Frames

  • You can import video into your project by means of turning it's frames into a sequence of still images. Audio track will not be imported.
  • 1. Enable Video Frame Extractor

  • Create new or load an existing project and switch to Video tab.
  • Click Video Frame Extractor tab.
  • 2. Open a desired video

  • You can import any video that can be played by AnimaShooter embedded video player.
  • 3. Select a range: You can select a portion of a video called a "range"

  • Instead of extracting all frames, you can select a range within a video. You can adjust the range selection start and end points by clicking on Start Point and End Point buttons.
  • To set the start point: Make sure video is playing or paused. Drag the playhead to the desired position and click Start Point button to set a range start point.
  • To set the end point: Make sure video is playing or paused. Drag the playhead to the desired position and click End Point button to set a range end point.
  • To adjust where the range starts or ends: Drag the playhead to desired position and click Start Point button to set a range start point or End Point button to set a range end point.
  • 4. Click Extract button to start extraction

  • Note, extraction should take a while.

 Frame Size

  • To simplify setting up a frame size, AnimaShooter provides a mechanism retaining the aspect ratio. Any change of the frame width will change its height automatically.

 Exposure Sheet

  • An Exposure Sheet (also known as X-sheet or dope sheet) is a traditional animation tool that allows an animator to organize and controll the timing of animation. Timing tab contains Exposure Sheet table which shows sequence of captured frames and their phase numbers.Table cells may have rectangular markers inside. Blue marker indicates a first static frame within a sequence of static frames. Black marker indicates one of normal (nonstatic) frames.You can specify a phase number directly inside the Exposure sheet table cell. To add a phase number, click on one of nonstatic or first static frame and type a number where the zero appears.


    Windows 10

  • To uninstall programs, to go Settings.
  • On the Start menu, select Settings .
  • Select System > Apps & features.
  • Select the program, and then select Uninstall.
  • Follow the directions on the screen.